The game features forty-three cars and four motorcycles. The open world map of Los Angeles is the size of all three cities from the previous installment combined. Each car has a polygon count of roughly , A man from the East Coast moves to Los Angeles. The character, known only as "Player", starts the game with a phone call from the unknown at the time Los Angeles City Champ, Booke , telling him to meet at a fast-food restaurant named Carney's Express Limited.
Once the player has built up enough of a reputation, they gain the ability to become Champ of the City and of each car type. The first one that is offered is becoming the City Champ.
At a point in the game, Karol calls telling the player about Booke being back as a City Champ. Booke then tells the player to race regional opponents to see if they can race against him. After the player beats them, Booke calls saying he is impressed, and to meet him at the Standard Hotel for a race which ends up being the City Champ race vs.
Even if that doesn't happen, racing anything less than perfect on the second half of the race will result in a loss.
While the game may let you catch back up with a crash early on, you'll never get far enough ahead to be safe, and it takes long enough to catch up that you're doomed if there's only a couple minutes left and you bite it. While that may make it sound like you'll never be able to advance, that's not true. Everything you do, be it escape the cops or even finish last in an event, will earn you reputation points. Rep goes towards earning you new driving titles like Rookie, Racer or Elite , and also earns you the ability to buy new upgrades and cars.
A lot of the content is locked at the start, and will only be available for purchasing once you reach certain Rep levels, even if you have the cash for it. I personally feel like I should be able to buy a new engine any time I'm willing to hand over the cash, especially since the AI compensates for it, but that's how it is. One way to sort of cheat the system is by way of highway races. To start these, you simply find someone willing to race on a highway, flash your lights and you're off to whatever the goal happens to be, weaving in and out of traffic on your way.
You can beat even red the hardest opponents in these events by flying up behind them and flashing your lights just before you pass by, and then using one of your abilities to slow them down, like an EMP. It's not incredibly exciting to grind cash and Rep like this, but it does work.
While the single-player difficulty level certainly could have been set lower, your true test of skill is real people, and, fortunately, Midnight Club: Los Angeles has a number of great online options. Getting online is a breeze -- hit Start, select Online and then your preferences from the little pop-up menu and you're off and running.
People who invite you to their game or start events will show up on your phone, and you just hit one button to accept their invites and you're all set.
The mode options are as varied as you could hope for, with everything from straight-up races to Capture the Flag to Keep Away and much, much more at your disposal. By and large, the online play is very smooth, but in maxed games with 16 players I did notice a time or two where cars popped off of the screen with a flag in hand, no less.
This doesn't happen incredibly often and seemed to only happen with full 16 player game, but smaller games have worked flawlessly for me. Verdict Midnight Club: Los Angeles is a great racing experience with a few mars on its paint job. The cars handle fantastically, the city is nearly perfect, the GPS stuff is awesome and customizing your ride is great. It is way too hard, however, even right from the start.
Rep points help to make sure you progress even if you can't win anything, but it's annoying to keep coming in at the end of the pack and rarely nabbing the top of the podium. Fans of street racing, and especially the Midnight Club series in general, will find a lot to like here, but don't expect an easy time on the streets.
Was this article informative? YES NO. In This Article. The entire city of Los Angeles is your playground as you speed through the streets, parking lots, and back alleys in Midnight Club: Los Angeles. Release Date. However, I think this is mainly because they used the power of this generation for more than just graphics.
When roads are wet from rain, it affects how slippery it is and instead of focusing on immense detail, the game leans more to having nice lighting. Looks really nice during any time of the day-night cycle. The gameplay is smooth and controls well. The user interface is similar to Need for Speed in a lot of ways but does a better job of getting the player into actual racing events faster, without cutscenes, long loading screens, or gimmicks getting in the way.
Throughout the day-night cycle the density of traffic changes, with medium amounts of traffic from morning to early afternoon, with heavy traffic in the evening, and little traffic at night. Roads become slippery when wet, and of this game features police. Street racing with no track, no load times, no rules: Welcome to the Midnight Club.
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